Memo: Why The Slow Adoption?

This is a question raised within the boardrooms of tech companies and retail brands. The answer may be simple enough: the American consumer is preoccupied with real world problems. The metaverse is here but we’re not ready. In 2020, our report “Enter the Metaverse” asked a key question:

Can a company build a Metaverse or does it simply manifest?

When Facebook rebranded to Meta, with intentions to go all-in on the metaverse, it was known then it would be a years-long transition. Perhaps the Meta leadership didn’t envision 9% inflation, falling consumer confidence, layoffs at some of the largest corporations in America, and high interest rates bringing the housing market to a halt. In the same report from nearly three years ago, we mentioned timing as an essential ingredient.

Some of the most valuable commercial real estate for retail is in the Metaverse. Where brands, content, creativity, and consumerism meet, civilization forms. There is a juxtaposition of this virtual community forming as physical gathering spaces are temporarily prohibited or even permanently shuttered. If history has a lesson to share: in the world of network effects, timing is an essential ingredient.

This is where those two ideas intersect:

  • Can the metaverse be manufactured? Or is it the result of digital agglomeration?
  • Will the metaverse accelerate as this recessionary period expires?

The metaverse holds promise for how we work, play and interact. But even as brands have begun building worlds in metaverse platforms like Decentraland, they’re building for an audience that hasn’t yet come. High rates of remote work are not translating to higher participation in virtual community. Not only is it still a novel concept for most, but in challenging economic environments, the futuristic and fantastical can become sidelined. Instability is often an ideal backdrop for innovation; this seems to be the exception, but that doesn’t mean Meta hasn’t made progress. Heavy investments are still planned for 2023, though it is being outpaced by investments into retail media networks (ding, ding, ding):

In two reviews this week, the Meta Quest was tested for its current experience and its potential. The headset costs $1,500, making it a luxury purchase only for those who are already invested or willing to invest in gaming. In a New York Times review, the headset and experience are praised for their ability to change the world of gaming, but not much else.

There’s a valuable lesson amid all the hype surrounding virtual (augmented, mixed, whatever-you-want-to-call-dorky-looking) goggles: We shouldn’t spend our dollars on a company’s hopes and promises for what a technology could become. We should buy these headsets for what they currently do. And based on what I saw, for the foreseeable future, the Meta Quest Pro will primarily be a gaming device. (I predict the same outcome for the Apple headset expected for an unveiling next year.)

But Mark Zuckerberg’s vision for Meta Quest is wider-ranging. He sees it as a place people will want to spend time socializing with others in a variety of environments. But you can’t socialize when there’s no one around, and for now, there aren’t enough people to make the metaverse what it could be.

What role do brands play? Many companies are operating out of a dual desire to “stay ahead of the curve” and avoiding FOMO (fear of missing out). Similar to Meta, they’re working toward a future that isn’t yet a reality. The promise is there but the momentum is not. AdWeek’s position on this matter makes a note of it:

Major brands including Walmart, Nike, Disney, Levazza, Argos and Mini have flocked to develop their own experiences across platforms such as Meta’s Horizons, Decentraland, Sandbox and games such as Fortnite, Roblox and Star Atlas. Even Second Life, which was born in 2003 during Web 1.0, is getting a second life in Web3. But are audiences buying in? Not so much. At least not yet.

It’s clear that there’s corporate investment in the metaverse but it goes back to the two questions that began this report: can the metaverse be manufactured? And is our economic uncertainty hindering the moonshot that is required to achieve digital agglomeration? The issue is not that the spaces aren’t welcoming themselves — people are distracted and the utility of the metaverse hasn’t yet proven itself. The period that led to the fast rise of Web3, where NFT hype and value exploded as a community of eager opportunists, seems like years ago. But even though that time was sullied by pandemic concerns, most Americans felt reassured that opportunity, money, and other resources would always be available (in the real world). Today is proving that it is not the case.

As such, more pressure is on Meta. It’s building for a future that isn’t currently supported by reality. It’s finding that virtual reality has its roots in the excesses of the real world, when there are worries, people aren’t flocking to a make belief world quite yet (this is the premise of Ready Player One). Meta’s share price is reflective of the broader tech industry and a downward shift in gears from the trust in the digitally-native world. Online retail, digital advertising, and Web3 technologies are all suffering from the same sociological bent. And it will struggle until the economy regains its footing. Right now, Meta’s avatars don’t have legs – literally and figuratively. Mark Zuckerberg’s avatar has gone through multiple iterations after being mocked online. And according to the WSJ review, even internal employees have stopped using Meta Quest.

What the New York Times gets right is that, at least for right now, gaming is the best and most active use case for the metaverse. It has active users who are willing to spend on the leisure of digital competition. It may be quite some time until work, social, and educational catch up to the leisure of gaming.

वेब स्मिथ द्वारा | हिलेरी मिल्नेस द्वारा संपादित, एलेक्स रेमी और क्रिस्टीना विलियम्स द्वारा कला

Member Brief: Meta’s Third-Party Data Lawsuit

Trojan horse no more. Apple is on the verge of another win in its crackdown on third-party data: Meta is being sued for its data collection practices and a lot is on the line.

यह सदस्य संक्षिप्त विवरण विशेष रूप से के लिए डिज़ाइन किया गया है कार्यकारी सदस्यसदस्यता को आसान बनाने के लिए, आप नीचे क्लिक कर सकते हैं और सैकड़ों रिपोर्टों, हमारी डीटीसी पावर सूची और अन्य उपकरणों तक पहुंच प्राप्त कर सकते हैं जो आपको उच्च स्तरीय निर्णय लेने में मदद करेंगे।

यहाँ शामिल होएं

Memo: Trojan Ad Data

It is “moves and counter-moves” as social media platforms continue to find work arounds to improve their advertising products. In the battle of privacy enforcement and consumer data collection, analyst Felix Krause recently wrote on how Meta and TikTok have used in-app browsers to collect key data points that are against the spirit of Apple’s recent iOS privacy practices (ATT).

This past Monday, we detailed Apple’s advertising strategy, which encompasses building a walled garden to benefit its burgeoning advertising business over that of the social media companies that were once the disruptors. This, while framing the narrative surrounding the changes to iOS as privacy-first. Now, in part four of this series, we’ll look at the ways social media platforms are responding to Apple’s crackdowns on data tracking. It’s a development that demonstrates just how little this has to do with consumer privacy. At the center of this back and forth is control, power and who gets to decide what companies get full access to our internet behavior.

A series of reports from August help share a more complete picture of what’s going on in the proxy battle between advertising and privacy. First, Apple’s plans to build its annual ad revenue from $4 billion to the double-digit billions were reported. The company’s ads have a planned expansion into new Apple-owned digital real estate, appearing native apps outside of the app store (whose ad formats will also grow) in places like the Books, Podcasts, News and even the Maps apps.

Yes, Apple is growing its ad business while stifling the performance of competitors including Google and Meta. There is not one without the other. Performance marketers have reported seeing returns on Meta’s network of ads with diminished returns. As for performance insights, ad targeting and tracking are much less informed than they were before iOS 14 and it’s costing Meta dearly: the company said Apple’s privacy initiatives are costing it $10 billion per year. Apple’s App Tracking Transparency (ATT) feature, introduced last year, lets users easily opt out of an app tracing their data from around the internet. And Apple’s expansion of Privacy Relay are due to further impair email and other third-party tracking techniques. Of course, Apple is exempt from this privacy restriction because Apple supplies its advertisers with first-party data, a benefit that Amazon shares. In “A is For Ads,” we explained:

It’s part of a bigger strategic shift for Apple to rely less on hardware sales and see more revenue coming from existing users in the form of ads and other subscriptions and features. It’s also likely to trigger responsive features from companies like Google that are building out their own privacy features. There’s more to come, and this development is only the latest.

As predicted, other companies have been quick to make adjustments. For now, Meta’s most effective workaround has been via a loophole first reported by Krause. Instagram, which has been building up its own shopping capabilities and lets users swipe up on ads to shop from inside the app, can track user data when they’re using the in-app browser by injecting code into URLs that tracks your searches by recording your keyboard inputs, a practice called keylogging. This workaround skirts Apple’s own ATT feature, as well Safari’s third-party cookie security.

Instagram’s ability to track user data when users are on the in-app browser is nothing short of genius. With full control over its in-app browser, Instagram was able to add JavaScript that connects the browser activity to the host app. Technically, Instagram is still tracking within its own walled garden, even as users are browsing other companies’ sites – typically brands and media sites that add links to Instagram Stories or in their bios. It’s a crack in the wall that lets external data back in. It also undermines Apple’s promise to grant user privacy.

It’s not just Instagram. TikTok has found the in-app browser loophole as well, Krause reported in a follow up to his original post. And TikTok, unlike Instagram and Facebook, doesn’t give users the option to divert to a different browser when opening links. TikTok also digs further into consumer data, writes Krause, who lays out the information TikTok’s keylogging can see, or “subscribes to,” here:

TikTok iOS subscribes to every keystroke (text inputs) happening on third party websites rendered inside the TikTok app. This can include passwords, credit card information and other sensitive user data. (keypress and keydown). We can’t know what TikTok uses the subscription for, but from a technical perspective, this is the equivalent of installing a keylogger on third party websites. TikTok iOS subscribes to every tap on any button, link, image or other component on websites rendered inside the TikTok app. TikTok iOS uses a JavaScript function to get details about the element that the user clicked on.

When approached by Forbes magazine, TikTok confirmed that these features exist in the code, but said nothing is being done with them. This workaround appears more critical when you factor in the security issues surrounding TikTok for years. Born from China’s ByteDance, reports have popped up repeatedly claiming that ByteDance employees have mined TikTok for data on US users. The FTC has been called on to investigate the app, and a “cyber advisory” was issued by the House of Representatives in mid-August. It might be hand-wringing. But Apple should be the monitoring force standing between TikTok and its data leaks, and it’s not.

Has Apple’s rally for privacy backfired by submitting users to even riskier data tracking sites that they can’t opt out of and likely don’t know about? In a way, it backs up the argument that Apple’s updates weren’t about privacy to begin with – it is shaping up to seem like a benefit that Apple could sell to users. For it to be a convincing sell, Apple needs to plug security flaws like the in-app keylogging that the social media giants have employed. It’s not just keylogging: a recent WIRED report found that Apple iOS doesn’t fully route traffic through VPNs, opening users who think they’re protected to potential security threats. The report argues that Apple has known about this VPN flaw for years. This privacy issue undermines Apple’s insistence that that’s what all the changes have been about.

It’s unclear now what recourse Apple can take against in-app browsers tracking user data. But for now, brands are still struggling to find the same magic that Meta provided through Facebook and Instagram for over a decade. In May 2021, 2PM explained:

Apple’s intentions appear straightforward at first glance. The company wanted to improve the privacy of its end users. This virtuous effort came with a few additional outcomes. By upgrading its privacy practices, Apple will impair large ad networks that have grown with the help of those end users. This could potentially cripple Facebook’s current model with its new privacy demands.

Whether it’s TikTok, Instagram, or Snapchat housing the data, it leaves brands without the same analytical power that they once required. The most logical assessment is that Apple will continue to subvert its competitors as it grows its advertising business to surpass these platforms and maybe even Amazon. The best possible outcome is that Apple joins Amazon as the new generation of performance marketing platforms. It’s clear that its privacy-first policies do not stand on their own merit. It’s all about the advertising revenue, and Apple is its own Trojan horse.

वेब स्मिथ द्वारा | हिलेरी मिल्नेस द्वारा संपादित, एलेक्स रेमी और क्रिस्टीना विलियम्स द्वारा कला